2025 made one thing painfully clear for game studios: you can’t outspend your way to growth anymore.

You have to out-retain.

Budgets tightened. Layoffs hit every tier of the industry. Yet players kept showing up: over 3 billion active gamers worldwide, and rising playtimes across genres. According to Unity’s 2025 Gaming Report, most studios responded by trying to do more with less—leaning into efficiency tools, live ops, and squeezing more ROI out of the games they already ship.

That same survival instinct is reshaping how forward-thinking teams treat retargeting. It’s no longer a nice add-on. It’s becoming the operating system for growth.

This is what 2025 taught us about player return strategies and how to turn those lessons into momentum for 2026.

1. From “fill the funnel” to “stop the leaks”

For years, UA was the hero and retention was the understudy. 2025 flipped that script.

Studios are:

  • Keeping teams smaller to reduce risk

  • Extending the lifespan of existing titles instead of spinning up endless new ones

  • Pouring more energy into live updates, events, and monetization systems that reward continued play

Retargeting fits this mindset exactly. It doesn’t ask for more budget, it asks for smarter budget. It takes the users you already paid to acquire and gives them new reasons to return, spend, and stick.

What we saw across gaming campaigns in 2025:

  • Teams that reallocated even a modest slice of UA budget into retargeting often saw higher ROAS and more stable revenue curves

  • Cohort-based re-engagement (by level, spend, or churn risk) consistently beat broad “all lapsed users” blasts

  • The studios that treated retargeting as a core growth lever—not a last-minute Q4 tactic—weathered market volatility more smoothly

2026 mindset shift: Instead of “How many new users can we buy?” the better question is:


“How many of our existing players can we keep?”

2. Multiplayer and social design changed what “return” really means

In 2025, Multiplayer games got weirder, richer, and more social. Networked features showed up in more genres. Asymmetrical and asynchronous modes became more common. And players increasingly treated games like social spaces, not just content.

That changes retargeting in a few key ways:

  • You’re not just bringing back a user, you’re bringing back a role.
    A squad leader who dropped off needs different messaging from a casual friend who logs in once a week.

  • Social memory is a retention asset.
    Creative that references shared moments—guild events, co-op runs, clutch wins—performs differently than generic “Come back and play!” ads.

  • “Community health” is now a retargeting KPI.
    When active multiplayer populations dip, matchmaking suffers, and new UA underperforms. Retargeting becomes a way to stabilize those ecosystems.

The strongest gaming teams in 2025 started using retargeting to rebuild social loops, not just reactivate individuals:

  • Bring back dormant clan leaders before a major update

  • Nudge friends to return for new co-op content drops

  • Reactivate high-influence players before live events or tournaments

2026 opportunity: Design retargeting flows that treat your players as a living network, not isolated IDs.

3. Mobile is still the performance core, and cross-screen is the amplifier

Despite all the noise around new platforms, mobile remained the workhorse of the industry in 2025. Unity’s data shows 90% of devs launched their most recent games on mobile, and smaller studios, especially, see it as their most lucrative platform.

That matters for retargeting because:

  • Mobile is where the highest-volume, highest-frequency data still lives

  • In-app events, purchases, and session behavior give incredibly rich signals for segmentation

  • Mobile is the easiest place to sync with CTV, desktop, and web behavior and build cross-screen journeys

This is where YouAppi spent a lot of time in 2025: stitching together mobile + CTV behavior so “awareness” on the big screen isn’t wasted.

We saw cross-screen setups where:

  • CTV spots reintroduced lapsed users at the “lean-back” moment

  • Mobile retargeting then captured the action—bringing users straight back into the app with personalized offers or content hooks

  • Re-engaged users showed higher LTV than brand-new UA cohorts, because they already knew the game and could skip the onboarding friction

2026 opportunity: Treat CTV as your re-engagement stage and mobile as the conversion engine; not two separate silos fighting over budget.

4. Bigger games, longer arcs, and the new retargeting calendar

Games are getting bigger: larger worlds, more content, longer IP runs, constant updates. Playtimes are climbing, not shrinking. Players aren’t “sampling” games; they’re living in them.

That requires a different kind of retargeting calendar.

Instead of blast campaigns every quarter, the most effective studios in 2025 started building return arcs around their roadmap:

  • Early-game arcs:

    • Help new users over first-session friction

    • Highlight core loops, starter packs, and early progression wins

  • Mid-game arcs:

    • Counter boredom and mid-level churn with new modes, events, and content paths

    • Use creative that taps into mastery, not just novelty

  • Late-game / lapsed arcs:

    • Reactivate with expansions, new worlds, major characters, or social-driven events

    • Use value-forward messaging: “Your squad needs you,” “New world dropped,” “Your build is still waiting”

The throughline is content-aware retargeting. If the game changes, the creative must too.

In 2026, the question shouldn’t be “Are we doing retargeting?”
It should be: “Does every major content beat have a return strategy attached to it?”

5. Efficiency, AI, and the creative feedback loop

Developers are looking to tech to keep projects on track. But underneath the AI hype, one simple truth held: speed and clarity win.

On the marketing side, that looked like:

  • Using AI to generate and iterate creative variations quickly, then letting real performance data decide the winners

  • Deploying dynamic creative optimization (DCO) for segments like spenders vs. non-spenders, early-game vs. returning veterans, or PvE vs. PvP-preferring players

  • Turning creative performance into product feedback:

    • Which features players clicked on most

    • Which events actually pulled lapsed users back

    • Which offers drove sustainable revenue vs. one-off spikes

In other words, retargeting became a truth serum:
If users don’t come back for a feature when it’s showcased in your best-performing creative, the issue probably isn’t your media plan.

For 2026, that feedback loop becomes non-negotiable:

  • Let AI and automation handle the grunt work of creative generation and testing

  • Let human teams focus on narrative, strategy, and player understanding

  • Let retargeting performance guide where to double down—or what to kill

6. How to win back players in 2026: Three concrete moves

Pulling it together, here are three moves to carry out of 2025 and into your 2026 roadmap:

  1. Make retention the first line item in your growth plan, not the last.

    • Define retargeting goals alongside UA goals.

    • Build budget for lifecycle campaigns before you lock in new-user spend.

  2. Use social and multiplayer design to power your segments.

    • Tag and target by roles, squads, modes, and engagement patterns, not just last active date.

    • Build campaigns that revive communities, not just individuals.

  3. Align cross-screen spend around re-engagement, not just exposure.

    • Put CTV and mobile on the same strategy slide.

    • Plan big-screen storytelling and small-screen conversion together, especially around live ops events and expansions.

Ready to turn 2025’s lessons into 2026 growth?

The studios that will thrive in 2026 won’t just make bigger worlds. They’ll build better ways back for the players who loved those worlds once, got busy, drifted, and just need the right nudge to return.

That’s where we come in.

YouAppi helps gaming teams design and run cross-screen retargeting strategies that:

  • Reactivate high-value players efficiently

  • Align mobile and CTV to boost ROAS

  • Turn live ops and content updates into predictable revenue moments

If it’s time to turn “do more with less” into “grow smarter with who you already have,” let’s talk.

👉 Kickstart your 2026 player return strategy with YouAppi